Perfect-Tee



  Air Shot - Missing the ball during a swing.

  Backspin - Reverse spin applied to the ball and prevents it from bouncing forward after landing; same as Bite.

  Banana Ball - Slicing the ball such that it curves off into the side in a banana shaped trajectory.

  Bite – Reverse spin applied to the ball and prevents it from bouncing forward after landing; same as backspin.

  Blade – When the upper part of the ball is struck by the edge of the club face causing it to hug the ground in flight.

  Blade Shot - When a player strikes the ball late in their swing (usually caused by turning too quickly during the swing). The ball travels outside of the target.

  Chile Dip - When the top of the ball is struck by the bottom of the club, causing it to jump straight up and plonk back down.

  Chip - Hitting the ball into the air with enough flight to land on the green and roll across the green towards the hole.

  Chip and Run - A shot played like a chip over a greater distance.

  Chip Shot - A chip with the application of some spin.

  Chunk – When the club strikes the ground behind the ball.

  Cut Shot - To put a backspin onto the ball when striking it onto the green causing to stop quicker on impact.

  Draw - To induce topspin onto the ball causing it to move from inside to outside on your swing. Opposite of Face.

  Duck Hook – To induce too much topspin onto the ball causing it to move from outside to in on your swing. Normally caused by turning your body too quickly through your swing.

  Fade – To induce backspin onto the ball causing it to travel through the air following outside to inside on your swing. Opposite of Draw.

  Fat Shot – When the club strikes the ball well behind the ball.

  Grasscutter - A shot which travels low and fast just skimming the grass.

  Hooded Club - Turning the club face slightly inward in order to hook the ball or prevent a slice.

  Hook - To induce topspin onto the ball causing it to move from inside to outside on your swing. Opposite a slice.

Knockdown Shot – A shot played low into the wind.

  Lob Shot - A shot where the ball flies to maximum height and minimum distance, normally used to hit the ball from close range when trying to avoid an obstacle.

  Over Clubbing - To use a club which gives more distance than intended.

  Pitch - To hit the ball high into the air onto the green using a lofted club.

  Pitch and Run - To pitch the ball onto the green causing the ball to roll on impact.

  Pop up - A high shot over a very short distance.

  Pull - When the ball flies in an inward direction after being struck. Not the same as draw/hook as these are shots affected by spin.

  Push – When the ball flies in an outward direction after being struck. Not the same as fade/slice as these are shots affected by spin.

  Quarter Shot – A shot hit with a significantly reduced swing.

  Quitting on the ball - Slowing your swing down before hitting the ball.

  Run-up - To hit the ball along or close to the ground toward and onto the green.

  Sclaff - When the club strikes the ground well behind the ball.

  Scoop - To scoop the ball into the air rather than to loft it.

  Shank - To strike the ball with the part of the club head where the heel is joined to the shaft.

  Skull - Hitting the ball above its center, thus making it fly very low to the ground.

  Sky - When the club head only just strikes the very bottom of the ball causing it to fly straight up into the area. Normally happens when the ball is on a tee or in the rough.

  Slice – To induce too much backspin onto the ball causing it to travel through the air following outside to inside on your swing. Opposite is Hook.

  Snap Hook – To severely hook the ball.

  Snipe - To hook the ball such that it drops quickly.

  Thin Shot - To strike the ball above its center causing it to skip and bounce along the ground rather than rise through the air.



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